About Logo:
Logo is a programming language created for children. It's original implementation was a physical robot turtle that would draw with a pen on a paper laid on the floor. You'll be working with a virtual turtle on the computer.
Your Assignment:
Figure out how to get the turtle to draw each of these shapes. You will be turning in the commands that you gave the turtle to make the shape. You can do this by copying the commands into a Word document and putting it in the D2L dropbox, or you can do this by writing the commands on a piece of paper when you have a workable set of commands.
1. A square
2. A rectangle that is not a square
3. A parallelogram that is not a rectangle
4. An equilateral triangle
5. A regular pentagon
6. A regular hexagon.
The program: There are lots of versions of logo. If you want to look for them yourself, you should search for logo turtle or logo programming. Here are two free versions I've tested that worked well for me:
Read the instructions for the logo you are using to learn the commands. For this assignment, you need to figure out how to go forward, turn right and left, and how to clear the screen and go back to the center when you're done.