Things to know:
- Vertices have to go at crossings and at endpoints. You are also
allowed to put in extra vertices to split an edge into two edges.
- Edges go between veritices. They are squiggly and sometimes
zig-zaggy lines. Edges always start and end at vertices (though
sometimes they can start and end at the same vertex.
- Regions are the connected bits of the plane left over after you
draw in the Vertices and edges. The outside part is always a region.
Don't forget to count it.
- The Euler Characteristic (sometimes called the Euler number) is
found by calculating V-E+F. When you do this
calculation for a connected set of vertices and edges in the plane, you
always get 2!
Practice problems
Count the Vertices, Faces and Edges of each of these, and then
calculate the Euler Characteristic/Euler number from the numbers you
counted (verify that the Euler number is 2)
7. A polyhedron has 6 faces and 9 edges. How many vertices does
it have?
8. A polyhedron has 11 faces and 17 edges. How many vertices does
it have?
9. A polyhedron has 14 faces and 24 edges. How many vertices does
it have?
Go on to hints on the practice
problems