Math 247 Unit 2: Base 10 numbers and algorithms

Week 4: Base 10 number system.

Goal: The goals this week are for you to

Resources

SMART notebooks with manipulatives for base 10 blocks, base 5 blocks, Montessori stamp game stamps. Montessori checkerboard, and a Montessori bead frame/abacus*, and the ALAbacus*.  Here is a site where you can find printable grid paper

*Note that if you want to show me what you did on these abacuses, you can't just save the SMART Notebook, because the abacus is a Flash program that is embedded in the notebook, and not a graphic.  If you want to use this and show me a picture of what you did, you will need to use some sort of screen capture device.  The screen capture camera in the SMART Notebook toolbar works fine, as does the screen capture built into Jing.

Some applets you might find useful: the base 10 blocks you can glue together and break apart; the site that has the buiilding with blocks applet, and the site with the array multiplication applet (Rectangle Multiplication)

Understanding a base 10 and 5 positional number system

The base 10 positional number system
Base 5 manipulatives and numbers
Converting base 5 to 10
Converting base 10 to 5
More counting and thinking in base 5
Other bases

Readings: Read section 2.3: Numeration in the Bassarear book.  The part of this you will find most immediately useful is pgs 110-115

Assignment: July 23

Draw what base 6 blocks would look like (scan, dropbox)
Bassarear pg 117 # 11a, g, h; 12a, b, g, h; 13a, b,c, d, e, f, g; 14a, b, g, h, j, l; 19; 27a; 28a; read and think about problem 29--I expect to be referring to it later. (type or scan and upload to dropbox)

Manipulatives and games for learning about the base 10 number system

Videos to watch:

Base 10 manipulatives and making 10 (this game is one that, with a few variations, I have seen used in a lot of places, and there are a lot of people who have found it is very effective for helping students gain a good understanding of place value; it is used for 1-2 grade children who are working on a good place value foundation, and for higher grades children who are showing a difficulty with place value.  I've played a version with my children called "race to 100" with coins as manipulatives--pennies, nickels, and dimes, up to a dollar--where the first one to 100 wins.  It's good for place value understanding and it's fun)

Base 10 manipulatives and the banker game 

Assignment: July 23

You saw in the videos what the number cards are like for making base 10 numbers (see also pictures here and here).  Write out number cards for base 5 numbers to 4 place values. (type or scan, dropbox)

Get a die and play a "make 5" game.  You will play it just like the make 10 game from the video, except that you will do it with base 5 materials.  You can make your own base 5 blocks out of grid paper, or you can use the base 5 blocks in the SMART notebook.  (You can also play with coins, but you use only pennies, nickels and quarters--you'll have to come up with something to trade 5 quarters for.)  Play untill you get to 10005.  What you will turn in (dropbox) is a list of the numbers (written in base 5) that you had at the end of each die roll (so I will get a list of base 5 numbers starting with a small one, and ending with a number that is at least 10005).

Subitizing:

Videos to watch:

subitizing
Michael solving a problem "by thinking" And another version of the same thing (in case the first doesn't play)
My ALAbacus (I own a couple I have purchased from the AL Abacus site, but the ones you see in this video are ones I made from craft sticks, dowels--I buy the thinnest diameter I can get from the hardware store, and pony beads.)

Readings:

Read the articles in the D2L Content->Readings section:

Subitizing
Using Language and Visulization to teach place value.

Resources:

ALAbacus in a SMART notebook (not as nice as holding one in your hand, but still instructive).  Note that if you want to show me what you did on this abacus, you can't just save the SMART notebook, because the abacus is a Flash program that is embedded in the notebook, and not a graphic.  If you want to use this and show me a picture of what you did, you will need to use some sort of screen capture device.  The screen capture camera in the SMART Notebook toolbar works fine, as does the screen capture built into Jing.
Info about ten frames

Assignment:

Subitizing and AL Abacus (dropbox) July 24

Place value errors and misconceptions:

Videos to watch:

Some place value misconceptions
Place value interviews with children
Place value and non-place value ways of adding 2-digit numbers

Readings:

Read the article in the D2L Content->Readings section:

Place Value: Problem Solving and Written Assessment

Assignment:

Draw 3 different ways of representing the number 48 (counters, manipulatives, whatever). Explain how each way shows the place value meanings of the digits 4 and 8 in 48.  In what way are your representations useful for understanding place value meaning? (do, scan, dropbox) July 24

 Vocabulary:

At some point, you will need to pick up the vocabulary we use when talking about addition, subtraction, multiplication and division.  You may choose to do this reading and quiz either now or at the end of the unit.

Read: Vocabulary for the 4 basic operations

Then do  the quiz: Vocabulary for the 4 basic operations (on D2L) July 24